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About me

3d modeller & rigger
game designer

Game industry is the most challenging and flexible kind of work i could find.
intrusted by making 3d projects on any sector (science, movie, commercial)
Experiences in many indie game and animations project as student

Advanced skills in 3d and enjoy game design
working in team is challenging and exciting for sharing experiences and knowledge between passionated freelancers or employees in any establishment

making games and watch people enjoying them by interact with its authenticity is the most satisfying feeling that could be for me
by enriching the story, make graphics work at its best and on any platform as possible, making the game fair for the player 

quality and cleaness is the most important directive to make the team work in healthy and tight deadlines

 

 

Main Skills :

3D Skills : Modelling, UV mapping, Texturing, Shading, Rigging (IK-FK), Lighting, Rendering (Vray, Marmoset, Redshift).

Game Design : gameplay design, composing, prototyping, Level design, programming, post-processing, environment design, story making.

Languages : French (native), English, Hebrew, Spanish, Italian (beginner).

Softwares :

-Maya (native)

-3ds Max

-Zbrush

-Substance Painter

-3D Coat

-Unity (C#)

-Unreal (blueprints)

-Photoshop

-After Effects

Professional Experiences :

2017-2018  BirdCage by Arnold Nesis (Telltale) :

                3D modeller & textures, lighting & postprocesing

2017          Warzone (RTS) :

                 3D Generalist

2016         Fort Triumph (Turn Based Strategy - XCom genre) :

               Beta Tester, Student

2015-2016 T&M (Security Agency) : Security Agent, Body Guard, Team Adviser

2013-2015 IDF (Army Service) : Infantry Staff Sergeant 

Hobbies :

Sport, Martial Art, Traditional Arts (Sculpting, Paint), Climbing (Mont Blanc France & Mont Paradisio Italy)

Travels :

Belgium, France, Italy, Hollande, Germany, England, Poland, Greece, USA, Canada, Panama, Costa Rica, Columbia, Mexico, Israel, Jordan, Mauricius

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