About me
3d modeller & rigger
game designer
Game industry is the most challenging and flexible kind of work i could find.
intrusted by making 3d projects on any sector (science, movie, commercial)
Experiences in many indie game and animations project as student
Advanced skills in 3d and enjoy game design
working in team is challenging and exciting for sharing experiences and knowledge between passionated freelancers or employees in any establishment
making games and watch people enjoying them by interact with its authenticity is the most satisfying feeling that could be for me
by enriching the story, make graphics work at its best and on any platform as possible, making the game fair for the player
quality and cleaness is the most important directive to make the team work in healthy and tight deadlines
Main Skills :
3D Skills : Modelling, UV mapping, Texturing, Shading, Rigging (IK-FK), Lighting, Rendering (Vray, Marmoset, Redshift).
Game Design : gameplay design, composing, prototyping, Level design, programming, post-processing, environment design, story making.
Languages : French (native), English, Hebrew, Spanish, Italian (beginner).
Softwares :
-Maya (native)
-3ds Max
-Zbrush
-Substance Painter
-3D Coat
-Unity (C#)
-Unreal (blueprints)
-Photoshop
-After Effects
Professional Experiences :
2017-2018 BirdCage by Arnold Nesis (Telltale) :
3D modeller & textures, lighting & postprocesing
2017 Warzone (RTS) :
3D Generalist
2016 Fort Triumph (Turn Based Strategy - XCom genre) :
Beta Tester, Student
2015-2016 T&M (Security Agency) : Security Agent, Body Guard, Team Adviser
2013-2015 IDF (Army Service) : Infantry Staff Sergeant
Hobbies :
Sport, Martial Art, Traditional Arts (Sculpting, Paint), Climbing (Mont Blanc France & Mont Paradisio Italy)
Travels :
Belgium, France, Italy, Hollande, Germany, England, Poland, Greece, USA, Canada, Panama, Costa Rica, Columbia, Mexico, Israel, Jordan, Mauricius